Showing posts with label 40k. Show all posts
Showing posts with label 40k. Show all posts

Monday, August 29, 2011

Son of a Bi..attle.

Alright, sisters are ok now. The acts faith got streamlined, but are much weaker now.

Here is my first list that I am thinking might be cool. Comments to follow.

1850

HQ
90 Uriah Jacobus
170 Battle Conclave 4 Crusaders, 5 Assassins, Rhino

Elites

Troops
185 10 Sisters, power weapon, melta, flamer, rhino
185 10 Sisters, power weapon, melta, flamer, rhino
185 10 Sisters, power weapon, melta, flamer, rhino
190 10 Sisters, power weapon,  2x melta, rhino 
190 10 Sisters, power weapon,  2x melta, rhino


Fast Attack
125 5 Dominions, 2x meltaguns, rhino 
125 5 Dominions, 2x meltaguns, rhino
  
Heavy Support
135 Exorcist
135 Exorcist
135 Exorcist 



HQ:
Alright, Uriah will be in every list, he is the most auto include thing that I have ever seen. He is cheap as hell, and gives you your only means to control the amount of faith points you get. Also, put this guy in a unit of crusaders and deathcult assassins, he adds +1 attack and FNP to a unit with nothing but power weapons and invulnerable saves.

Troops:
The nuns with guns don't have as many flashy powers to call upon now. The Acts are divided by unit, the normal battle sisters get a very general, almost subtle power that can be used in every phase. In the movement phase they can use the power to regroup ( in normal squads the powers go off on a 4+) regardless of any normal restrictions, so on a 4+ these ladies are braver than space marines, and can't be chased off. In the shooting and assault phases the power has the same effect and can be used in both, it allows you to re-roll
 to Hit rolls of 1. Not that great, but it helps a bit. Also, Ld 9 basically across the board, and if they take a casualty the powers go off on a 3+
Also, on a related note, why the hell are heavy flamers 20 points? That seems excessive.

Fast Attack
Dominions have scout, so you can outflank with them. Each of these squads has 2 meltas and their Act of Faith makes the meltas twin linked on a 4+. So come around the side, hop out and hopefully blow up something important.

Heavy Support
Same as they were, d6 Str 8 Ap 1 shots at 48in. Armor 13 on the front, for 135 each, take three!

Non used units.
Cannoness, she is pretty cool, not really seeing the point though when you can get Uriah. She adds nothing but some close combat ability, and that is not really something that you need, her power adds +1 initiative and  preferred enemy in close combat, so now you don't strike after space marines, yay!

She also opens up a command squad, which includes feel no pain and a laud hailer(lets you recover successful Faith Points on a 6.) Their power gives move through cover and relentless. This struck me as really odd, until the second part came out and the three celestians in the squad can get multi meltas for 10 points each. Nice. Worth it, maybe? Being a laud hailer bubble and a multi melta bunker in a rhino perhaps.

Saint Celestine is cheap cheap cheap, and pretty cool, she can come back to life  and kinda wreck shop for a sister. One issue, in the unit entries she is an IC, in the army list she is not. Ugh. I'd say she is an IC, throw her in some Celestians and maybe they can do something cool.

The other preachers are not worth mentioning, Jacobus is as far as you need to look. However the Battle Conclave is awesome. Deathcult Assassins, Crusaders, 15 points each. There might be another unit in there, but by brain blocked it out for uselessness.

Elites

I don't know where you would put the Preachers, maybe a celestian squad? Normal sisters are already 10 strong. They give re-rolls to hit when charging. Really only useful to the battle conclave and seraphim(though they can't join this unit) and Jacobus provides this to the battle conclave that he can take.

Celestians seem to be your assault unit, they can take two weapons no matter the size, have WS 4, and get +1 Str and Fearless in close combat. So these ladies seem made to be with a cannoness. So then you are hitting like a space marine with a chaplain in the squad with T 3. After two faith points spent, that go off on a 3+, or 2+ if they have taken a casualty.  At only 80 points for the squad base, they are not that pricey.

Sisters Repentia. Well, they are almost usable now, they have a 6++ invulnerable save like all the other sisters. They have fleet, rage, feel no pain and fearless, with Str 6 strikes last attacks, 2 each. If they are killed before they can strike in the turn they get one attack after combat before they are removed. for 90 points for 4 plus the leader, and the power going off on a 4+, if you can get them to combat, not bad. Not good at all, battle conclaves are what these are when they grow up.

Troops:
Just battle sisters, they can get two weapons for reasonable cost unless you want heavy flamers. They are 12 points each, I think this is reasonable, 10 would have been too cheap, and they are not worth the 15 of a grey hunter.

Fast Attack
Seraphim, I love this unit. I really want them to be awesome. They can shoot both pistols, and get to inherently re-roll failed acts of faith and the 6++ save they get too. Their act of faith allows failed wounds from just shooting. Then they get to charge, with probably a power weapon from the superior, and then they go last against the average opponent. Sigh.

Dominions
They get two specials per 5, that is pretty nice, so you can get 4 in a full squad, also scouts. They can have twin linked weapons with their act of faith. A nice back up to normal sisters.

Heavy Support
Exorcist, front armor 13, 48in d6 S8 Ap1 shots for 135 each. 'Nuf said.

Retributiors
They can have 4 heavy per squad, Heavy Bolter, Multimelta, and Heavy Flamer. Their act of faith gives rending. Sigh. However, on heavy flamers, damn also only 5 points here.

Penitent Engine, only 85 points, Ws 4, two dread CCWs, both with a heavy flamer, it ignores stunned and shaken, can be taken in units of three and each of it's d6+1 attacks that kill it gets another attack, not infinite. It's open topped, av 11, and a 6++ save. Cool, but meh. Also rage.

That rounds out the unit choices.

We have a Rhino, same as always. It gets a 6+ invulnerable save, something you must remember that.

And the Immolator, it is no longer fast, and the heavy bolters with re-roll to wound is 65 points or the standard twin lnked heavy flamer. Meh, I'd rather have larger squads and use points on more weapons.








Monday, August 8, 2011

I'm 'Ard, are you?



Alright boyz and girlz, next weekend is 'Ard Boyz, let's do this!

Here is a run down of the missions by Thomas d/b/a Goatboy, basically kill the fuck out of shit. Also, I concur on the WTF victory points, I don't like math.

My Grey Knights won't be finished in time, and I don't have enough to get that extra 500 points out of them. I can swing up to 2000 with them.

On to the list!

Basically this is what I like about Space Wolves, but with lots more of it.

50 scoring boots on the ground, psychic defense, everything that flies disruption bubble, three big ol' bags of hammers, a little back field shenanigans, and lots of fire going down range.



2499
HQ
260 Wolf lord, thunder wolf, Storm shield, thunder hammer, rune armor, saga of the bear
100 Rune priest, living lightning, tempest's wrath

Elites
80 5 wolf scouts, meltagun (WG)
129 3 wolfguard, with combi meltas and powerfists

Troops
175 9  Grey hunters, meltagun , rhino(rune priest)
185 9  Grey hunters, meltagun, wolf standard, rhino(WG)
185 9  Grey hunters, meltagun, wolf standard,  rhino (WG)
195 10 grey hunters, 2 plasmaguns , rhino
195 10 grey hunters, 2 plasmaguns , rhino

Fast Attack
270 3 thunderwolf cavalry, 3 storm shields, powerfist meltabomb
270 3 thunderwolf cavalry, 3 storm shields, powerfist meltabomb

Heavy Support
140 6 long fangs 5 missiles
170 6 long fangs 2 lascannons 3 missiles
145 5 long fangs 2 lascannons 2 missiles

Tuesday, July 12, 2011

Wargames Con Teams, Wheres my swag?

Alright, we didn't come home covered in glory, but we had a damn fine time, thanks to BoLS for putting on another great convention, though there didn't appear to be goody bags this year either, just stop promising it guys.

Also, on the rules pack it said there was a Fluff Bunny Award, of Paint+Sportsmanship+Presentation- Battle Points, pretty sure we were in the running as we did well on the others and only scored 1 point. But this award was not awarded to anyone.

Bad stuff done, on to the pretty armies.

Here is the hall and a shot of one of the tables, pretty good for such a huge tournament, you can hide behind things, although we never got much of a chance to hide our manticore very well until the last game.

A few of the team armies.
 Eldar and Grey Knights
 All Bikes all the time.
 What won't Orks loot?
 Love the looted raiders.
 Dark/Eldar Harlequins(probabably wyches)
 Very nice DoubleWing
Carebear Army, with Seer Council and Thunderhammer Storm Shield Terminators.


 Really love the raiders and the contrast of these two.
Holy crap that's a lot of wolves.

That's all for today, a few more pictures of what else was going on and our games to come shortly.

Thursday, June 23, 2011

Final Count Down.

Doodeedoodoo, doo doo doo, doodeedoodoo....

In two weeks I leave for Austin to play in the WarGames Con team tournament with Jack.

Wait TWO WEEKS?!

I still need to finish up painting and basing a few more Thunderwolf Cavalry, and a 10 man 2x plasma grey hunter squad to play random games on Saturday with.

This weekend, it's paint time.

Here is a Thunderwolf Cav with magnetized shield I did the other day.



Here is an update on Jack's progress from last week. 


Also, here is what Jack and I are bringing to War Games Con.


HQ 1000 pts
260  Wolf Lord, Thunderwolf , Rune Armor, Storm Shield , thunderhammer , Saga of the   Bear
100 Rune Priest, living lightning, tempests wrath

Troops
115 5 Grey  hunters, Meltagun, Rhino
115 5 Grey  hunters, Meltagun, Rhino

Fast Attack
270 3x TWC, 3x Storm Shield, Powerfist, meltabomb

Heavy Support
140 6 long fangs, 5 missiles

HQ  1000pts
70 Primaris Psyker

Troops
155 Veterans, 3x meltaguns , chimera
155 Veterans, 3x meltaguns, chimera
140 Veterans, 3x flamers, chimera
170 Veterans,  3x plasma guns, chimera

Heavy Support
150 Leman Russ, HB
160 Manticore 

Monday, May 23, 2011

Grots Galore!

On Twitter, @hungryclone of the newly re-opened Team Shiv gave me a theme list, grots, grots, and more grots. I gave him a max scouts theme, HERE.

The battle force of Grotheart the Mad Oilerly. Being the helper to both a pain boy and a mek boy gave the newly named Grotheart the chance to learn more than any gretchin has business knowing. Using his grotty know wotz to implant control chips in a horde of boyz he staged a coodaytah, as he called it, and slew both the pain and mek boys. Now his rebel grots are on the march, with gatling cannons they assembled from scrap, some kanz, a few looted buggies and kopters. One steers, one does the peddles, works as well as you would imagine. They also cracked open a deff dread and have infested the now vacant control space. Grotheart has found as much use for snotlings as his former master did, rigging up his shock attack gun on squig drawn chariot, urging his brainwired thralls and followers on in battle with the cry of "THEY CAN TAKE YOUR LIVES, BUT THEY WILL NEVER TAKE MY SHINYS!


1998
HQ
95 Big Mek shock attack gun

Elites
165 11 lootas
165 11 lootas

Troops
120 30 Grots, 3 runt herds
120 30 Grots, 3 runt herds
215 30 shoota boyz, nob w powerklaw
215 30 shoota boyz, nob w powerklaw
90 Deff dread, 2 skorchas 10, grot riggers 5

Fast Attack
105 3 Warbuggies with rokkits
105 3 Warbuggies with rokkits
225 5 deffkoptas,  rokkits

Heavy Support
108 3 Big Gunz, zap guns, 6 extra grots
135 3 kans , 3 grotzookas
135 3 kans , 3 grotzookas

Sunday, March 6, 2011

Drop Dreads!

Dreadnought Drop Pod, used a template I found online.



Found the Template I used. Enjoy!
http://users.tpg.com.au/misterp/drop/drop_pod.pdf

Friday, March 4, 2011

Killzone

Galaxy in Flames has a great rule set for skirmish level 40k that Jack and I are going to try out soon. So look for that maybe in the coming weeks, but we've got the MPRE tomorrow and spring break is in two weeks.

But here is my 250 point team and some pictures of work I did on them last night. I still need to put together a plasma gunner and another bolter guy.


Team Leader
Wolf guard, plasma pistol , power weapon , brawler (+1 to wound in close combat)

Lone wolf , terminator armor, powerfist 
Longfang , heavy bolter 
Longfang, heavy bolter 
Grey hunter, flamer 
Grey hunter , plasma gun 
Grey hunter, Mark of the Wulfen 
Grey hunter 
Grey hunter
Fenrisian wolf, Ferocious Leap (assault grenades)

This has a good mix of close combat and shooting, as well they are the Emperors swiss army knives with bolters, pistols, and close combat weapons. But having a flamer for the dense terrain recommended, and the two plasma guns for hard targets are nice. The heavy bolters are in a pair as then I can use them for a long fang squad, though I am not so certain about mixing ranges. But in this context they are awesome. 

I would like to make this a campaign mordheim style. I think I could basically port over the mordheim rules, but all marines start at 8 experience, and Team leaders use the hero table. 

Or just say whatever and play small scale 40k. That might be best to start with. 

Here's what I did last night. 

Here we have most of the band, from the front left, flamer guy, wulfen berserker, team leader. Middle, bolter guy and lone wolf terminator. In the back is the wolf and both long fangs. 


Here is a close up of the flamer and team leader. I used a devastator melta bomb to make a high capacity flamer tank. I think it looks pretty good. 

Tuesday, March 1, 2011

Oh wow.... Sort of want. #40k Commander #Obama.

Dragonforge has some of the most realistic and lifelike facial sculpts I have ever seen.

Here with their African American heads set. Wesley Snipes, Ving Rhames and Obama.

They are all very recognizable, and I sort of want to make an Obama Chapter Master or Guard Commander. Just for the WTF factor. Also Wesley Snipes as a Demolition Man or Blade style Marbo, or even vampire hunter, would be pretty cool.

This is just a big load of weird and awesome.

Thursday, February 24, 2011

Deployment from Battle Report 2.

This game we played at Challenge Games here in Lubbock. 
These are the only pictures we remembered to take.

I'm going to try to explain what is deployed, and why I did it the way I did and how I could have done better. 

I cannot exactly remember now what was in each of Jacks transports etc. but I will try. 

My Deployment: 
Starting from the left in the picture I've got 5 long fangs with 3 missiles and a lascannon, behind them 7 grey hunters and a wolf guard. Back in the ruins another long fang squad with 3 missiles and lascannon. 
To the right of the front long fangs is 8 grey hunters, a wolf guard, and the rune priest. 
Then both HQ's on wolves, the lord on the left and the battle leader on the right, with the regular cavalry between then on the rocks. 
We have another group of long fangs, 4 missiles, and another rhino with 8 grey hunters and a wolf guard.

Alright, here's what I feel that I screwed up. The two back squads of long fangs were very poorly placed, they should have been forward if they could, 48in isn't as long when you are going long ways in spear head. 
I could have gotten them forward a bit more, though you can see the big tower in the middle that blocked up LOS pretty well. 
I should have kept those rhinos a bit farther back, though I think I deployed defensively fairly well. If I was going second I would have kept the rhinos basically where they are, but gotten the long fangs up farther. 

But for getting first turn, I still should have had the rhinos farther back and the long fangs up more for later turns, they ran out of targets in range fairly fast. 


Here is Jack's deployment:
Alright some explanation, Jack is working on getting some Rhinos, the white papers are vehicles. The black circle is an ironclad. Starting on the left again, a razorback with lascannons, and squad inside, with a  Multi Melta speeder behind it. Next a rhino in the back with a missile launcher in it. 
In the palm trees in the back is the combat squad from the razorback with a missile launcher. Behind them is the master of the forge on a bike.
Next the two rifleman dreads, and another rhino with a few marines in it next to the iron clad up front. 
He also has 3 MM/Hf dreads in drop pods. 

I'll get him to come comment on why and how he deployed. 

Thursday, February 17, 2011

I like this list a lot.

Alright, mistakenly thinking that ard boyz was in the spring, I made a 2500 list the other day. I liked a lot of things from it, but it seemed quite out of reach with the 1850 standard that is the nature of things here in Lubbock.

However, I totally made it work. I worked it up from memory in Tax earlier today.
Here is the list after getting the book and being able to get exact numbers.

This does not have my usual standbys of two MM/HF speeders. I like to have them for last minute objective contesting, and mobile long range melta, but this more centralized wave of doom sounds like fun as well.


1844

HQ 
245 Wolf lord , Thunder Wolf, Thunderhammer, SS,runic armor, 2 wolves
210 WGBL , Thunder Wolf, Frost Weapon, SS, runic armor, 2 wolves
150 Rune Priest, Master of Runes

Elites
129 3 WG, powerfist, combi melta

Troops 
145 7 grey hunters , melta , rhino 
160 8 grey hunters , melta , rhino 
160 8 grey hunters , melta , rhino 

Fast Attack
270 3 Thunderwolf Cavalry, 1)powerfist , storm shield, 2) storm shield, meltabomb , 3) storm shield 

Heavy Support 
115 5 long fangs , 4 missile launchers
130 5 long fangs, 3 missiles , 1 lascannon
130 5 long fangs, 3 missiles , 1 lascannon



Saturday, February 12, 2011

Twitter armylist challenge!

My good buddy, and former doubles partner, Jyo aka @hungryclone, put up an idea of a challege list. Take some semi arbitrary parameter and make a list with it.
I gave him an old school ulthwe list. Guardians, psykers, no bikes.
He gave me this in return http://stabhard.blogspot.com/2011/02/armylist-exercise-ulthwe.html on his blog Team Shiv.

Here is my challenge list. All drop/flying tyranid list, max troops. Outflank etc. doesn't count.


Mycetic spore list 1997

HQ
265 Tyrant , hive commander, lash whip/bonesword, scything talons, toxin sacks , wings 
160 Parasite of Morthrex

Elites
160 2 zoanthropes , spore 
160 2 zoanthropes , spore
160 2 zoanthropes, spore 

Troops
160 20 hormagaunts, spore 
160 20 hormagaunts, spore
160 20 hormagaunts, spore
160 20 hormagaunts, spore 
160 20 hormagaunts, spore
160 20 hormagaunts, spore


Fast attack
132 22 gargoyles

 So yes, 6 anti tank models, that can only hit 3 targets when they come down, and they have to make a psychic test and hit. Risky. But there are 120 hormagaunts to leap on whatever comes out of the cracked metal boxes next turn.  
Parasite and gargoyles since I couldn't get more than one carnifex with the points I had left, so yeah this is a dumb list, but it would look impressive. 

So basically this is a hide the hive tyrant and get ready to see what happens turn 2..... it may not be effect

With that +1 to reserve rolls, and well,  the move at speed and assault whatever is closest anyway with or with out synapse.

The need for spores takes out most of the standard tyranid stuff. 

So basically this is a hide the hive tyrant and get ready to see what happens turn 2..... it may not be effective, but it will be entertaining. Get him into a position to direct the gaunts, and with the zoans, and the parasite being around, many will be in synapse range. But if not, they go as fast as they can into assault. 

So grab the dice, say fuck it and roll. This is all about luck. 

Wednesday, February 9, 2011

Incubi, WIP.

Since we had a snow today, I started on my incubi squad this evening.
The metals still need to be done, and some white highlights on the faces, and details still.


But you can get the general idea.

Deathwatch army for @gwensdad

More 40k twitter interaction, prompted by discussion between @hungryclone and @gwensdad on Ordo Xenos forces. You can make a deathwatch army now, and I'm sure a much better one that this.

You have 4 scoring units, a hammer, and 4 mobile multi meltas running around, with some drop melta scattered around with hope.

The librarian has those powers as they would be the best for taking out xenos forces. Make a seer council reroll all saves, you only get one reroll total, and roast everything from necrons up with the flame template, also bringing a 3rd stormshield to the party.

The random drop assault squad is because I had 125 points and no idea what to use them on, so it's more attacks(especially with the Watch Captain nearby) a powefist, and a 5th drop pod so I can put three down on turn 1.




1850 Deathwatch Taskforce
HQ
175 Watch Captain Hannibal (Pedro Kantor)
140 Deathwatch Librarian, terminator armor with storm shield, Avenger and Null Zone

Elites
260 7 Deathwatch Killteam 175, 3 combi meltas, 2 combi plasma 2 combi flamer, lightning claw , drop pod
260 7 Deathwatch Killteam 175, 3 combi meltas, 2 combi plasma 2 combi flamer, lightning claw , drop pod
200 5 Deathwatch Assault Terminators, 3 lightning claws, 2 Th/Ss

Troops
210 10 Seconded Tactical Marines, meltagun, missile launcher, drop pod
210 10 Seconded Tactical Marines, meltagun, missile launcher, drop pod

Fast Attack
140 Seconded Land Speeder squadron 2x MM/HF
140 Seconded Land Speeder squadron 2x MM/HF
125 5 Deathwatch assault marines, powerfist, no jump packs, free drop pod


Thursday, January 20, 2011

Getting Started.

Allow me to introduce myself.
I'm Bryce, one of the co-authors here on Dissenting Dice. I've been playing 40k for about 10 years now, still not terribly great at it, but I have a lot of fun.

Through my decade of on and off play I have had several armies, mostly since 5th. 
Started in 3rd with marines, lots of assault marines, bikes, and librarians. 
Skipped most of 4th. 
Moved to Austin Texas for college and got back in with a vengeance for 5th. Orks, and guard.

I am now in Lubbock for law school and went with a more compact space wolves force, and am playing dabbling in dark eldar.  Yes I have a problem with shiny things. 

Well that's a bit about me, hopefully someone will be interested enough to check this out. 

We intend to start with a series of battle reports cataloging our games, we are testing new designs and armies at the moment.

Perhaps articles we find interesting, our thoughts on the game, painted models and maybe some discussion of the overlap of legal study and gaming. 

Thanks, hope you'll bear with us.