Showing posts with label Space Marines. Show all posts
Showing posts with label Space Marines. Show all posts

Wednesday, May 4, 2011

GET ON YOUR BIKES AND RIDE!

Ok, so KIRBY has got me thinking about bikes while studying for finals (had my first today, and two more the next two days). I like space marine bikes, I used to have a bunch of them during 3rd ed with my codex marines, along with two full assault squads. I took those and as many marines as I could along with at least 1 librarian, I'm still a sucker for lots of boots on the ground and psychic powers.






(I want a skull gear stick)


I like fast attack, but this has become thunder wolves and speeders instead of bikes and jump troops with my current space wolf usage. Blood claws and bikers, they are good, they hit just as well and have many more attacks, but I just don't like them getting punched so easily on the return swing. So my love of 12in movement has been lessened, but sometimes I just wish I could justify sky and swift claws. Though with how Jack's assault squad performed time and again, I just don't know how effective that is.

Alright here is the point of all of this. If I had lots and lots of money that I had to spend on gaming stuff, here is the list I would be running.


1850
HQ
180 Captain, bike, artificer armor, relic blade
290 Command squad, bikes, 1) powerfist, storm shield 2) storm shield 3) lightning claw 4) storm shield 5) apothecary
135 Librarian, bike, null zone, force dome

Troops
285 8 Bikes, 2 meltaguns, attack bike milti melta
285 8 Bikes, 2 meltaguns, attack bike milti melta
285 8 Bikes, 2 meltaguns, attack bike milti melta
195 5 bikes, 2 plasma, powerfist
195 5 bikes, 2 plasma, powerfist


That's 44 bikes, 37 scoring troops that can comprise 8 scoring units. A combat unit with storm shields and feel no pain, that sounds like fun, and a librarian to disrupt and protect. Making my thunder wolves re-roll those 3++ saves would make me very sad I know that for sure.

Sunday, March 6, 2011

Drop Dreads!

Dreadnought Drop Pod, used a template I found online.



Found the Template I used. Enjoy!
http://users.tpg.com.au/misterp/drop/drop_pod.pdf

Thursday, February 24, 2011

Deployment from Battle Report 2.

This game we played at Challenge Games here in Lubbock. 
These are the only pictures we remembered to take.

I'm going to try to explain what is deployed, and why I did it the way I did and how I could have done better. 

I cannot exactly remember now what was in each of Jacks transports etc. but I will try. 

My Deployment: 
Starting from the left in the picture I've got 5 long fangs with 3 missiles and a lascannon, behind them 7 grey hunters and a wolf guard. Back in the ruins another long fang squad with 3 missiles and lascannon. 
To the right of the front long fangs is 8 grey hunters, a wolf guard, and the rune priest. 
Then both HQ's on wolves, the lord on the left and the battle leader on the right, with the regular cavalry between then on the rocks. 
We have another group of long fangs, 4 missiles, and another rhino with 8 grey hunters and a wolf guard.

Alright, here's what I feel that I screwed up. The two back squads of long fangs were very poorly placed, they should have been forward if they could, 48in isn't as long when you are going long ways in spear head. 
I could have gotten them forward a bit more, though you can see the big tower in the middle that blocked up LOS pretty well. 
I should have kept those rhinos a bit farther back, though I think I deployed defensively fairly well. If I was going second I would have kept the rhinos basically where they are, but gotten the long fangs up farther. 

But for getting first turn, I still should have had the rhinos farther back and the long fangs up more for later turns, they ran out of targets in range fairly fast. 


Here is Jack's deployment:
Alright some explanation, Jack is working on getting some Rhinos, the white papers are vehicles. The black circle is an ironclad. Starting on the left again, a razorback with lascannons, and squad inside, with a  Multi Melta speeder behind it. Next a rhino in the back with a missile launcher in it. 
In the palm trees in the back is the combat squad from the razorback with a missile launcher. Behind them is the master of the forge on a bike.
Next the two rifleman dreads, and another rhino with a few marines in it next to the iron clad up front. 
He also has 3 MM/Hf dreads in drop pods. 

I'll get him to come comment on why and how he deployed. 

Wednesday, February 9, 2011

Deathwatch army for @gwensdad

More 40k twitter interaction, prompted by discussion between @hungryclone and @gwensdad on Ordo Xenos forces. You can make a deathwatch army now, and I'm sure a much better one that this.

You have 4 scoring units, a hammer, and 4 mobile multi meltas running around, with some drop melta scattered around with hope.

The librarian has those powers as they would be the best for taking out xenos forces. Make a seer council reroll all saves, you only get one reroll total, and roast everything from necrons up with the flame template, also bringing a 3rd stormshield to the party.

The random drop assault squad is because I had 125 points and no idea what to use them on, so it's more attacks(especially with the Watch Captain nearby) a powefist, and a 5th drop pod so I can put three down on turn 1.




1850 Deathwatch Taskforce
HQ
175 Watch Captain Hannibal (Pedro Kantor)
140 Deathwatch Librarian, terminator armor with storm shield, Avenger and Null Zone

Elites
260 7 Deathwatch Killteam 175, 3 combi meltas, 2 combi plasma 2 combi flamer, lightning claw , drop pod
260 7 Deathwatch Killteam 175, 3 combi meltas, 2 combi plasma 2 combi flamer, lightning claw , drop pod
200 5 Deathwatch Assault Terminators, 3 lightning claws, 2 Th/Ss

Troops
210 10 Seconded Tactical Marines, meltagun, missile launcher, drop pod
210 10 Seconded Tactical Marines, meltagun, missile launcher, drop pod

Fast Attack
140 Seconded Land Speeder squadron 2x MM/HF
140 Seconded Land Speeder squadron 2x MM/HF
125 5 Deathwatch assault marines, powerfist, no jump packs, free drop pod