Thursday, June 12, 2014

Alamo GT, Farewell to 6th


The last tournament of 6th edition. Alamo GT was a hell of a time. Even if I only won a single game all weekend. 

Welcome back folks, long time no type. Podcasting is a lot of fun, and life sure takes a lot of time. 

Mostly this will be a big ol picture dump. 

First game against Chumbalaya of the Heroic 28s against his Angry Marines, we played in the Lords of War optional round. 
Before a knight blast. 
After a melta blast. And this was after Sir Hawthorne here took a whole squad of combi meltas out of a drop pod, and only lost two hull points. 


Here's the whole army on parade. Five pods was too many to go with a knight. They got in the way. 












Gorgeous Dark Eldar. 

Alamo was Jack's last outing with his Imperial Fists. He's moving on to guard now. So he had to wear a yellow shirt. 




John Cook's White Scars/Space Wolves. 


Second round I played a nice guy with a crazy brutal Eldar list, I was tabled by turn 3. It didn't have a single psyker in it. Just firepower. So I has plenty of time to hang out and watch games and drink beer. 




Second game Jack fought a guy with a creepily gorgeous daemon army. 






Primarchs. Not as big as I thought. They are in scale and majestic as fuck though. 














My game 5, the Caestus flew in, rammed my knight. Bounced off, took a hull point and destroyed it's own melta cannon. The knight swatted at it we figured out. 


Monday, March 17, 2014

House Cadmus Knight WIP #MiniatureMonday

Hey folks, 

Hope you enjoyed Bart and I on Hitting on 3s in February. We should be a part of their next episode as well and are working on something tonight for another Old Man Wargaming. 

But, I have to tell y'all about why I am excited about 40k again.

Knights! They are so damn cool. The model, the fluff, the books, it's all excellent. 

I haven't been this pumped about something in 40k in a long time. The codex is a delight. The model is gorgeous and a blast to paint so far. The Knight Companion is hopefully a first step towards more of these wonderful showpiece books from Citadel Vault. Yes. It repeats a lot of stuff from the codex picture wise. But it also greatly expands the information and character of this new force. I got mine on a discount at my FLGS Harbor Games here in Granbury Texas. It was well worth the money, but I can see full retail being a bit of a stretch for what you get. 

Now on to my House Cadmus Knight so far. 
Sir Hawthorne Davalos of House Cadmus, he is from a vassal family of the main House. His family hails from Wavewatch Keep, on a coastal bluff where the Beastmen infested forests of Raisa meet the ocean. 

Here is how Sir Hawthorne is coming along so far. I ran out of primer after getting all the big pieces done. 




Wednesday, January 22, 2014

Bolt Action: Order Dice Drawn in Anger



Hey folks, long time no type.

I've actually played a game of Bolt Action!

You can also hear @GreatRedout and I ramble about this lovely game on Old Man Wargaming on Hitting on 3s #39, though for the feint of heart and bowel stop after our segment. Or if you want a really shitty story that will bring tears of laughter, keep going.

This past weekend I played a game of Bolt Action, my Brits against some East Front style SS.

I took two artillery observers, two regular squads with LMGs, a Cromwell, a sniper, a mortar, and 2 Para squads with some SMGs. All lead by a 2nd Lt.



Chris had a large Grenadier squad, a large SS squad with some assault rifles, a mortar, a sniper, a Puma, a Panzer IV, a medic, lead by a 1st Lt, all veteran, except the vehicles.
Chris actually won the LRDG podcast painting competition in the single miniature category. Here are some more of his great looking Germans. 




We rolled up Hold Until Relived, and decided the cute little farm house was the objective. I got to deploy all of infantry, and Chris deployed one of his SS squads and his medic in the farm house. 
Early Game

My first two dice went to using my artillery observers. Nothing was in range so it was just a lot of maneuvering on my part. I took some pot shots at the building, what few 6s on 6s I did hit with were stopped by the protection of the building. 

Lesson learned, when in a building you have to go get them unless you've got big HE or a flamethrower. Maybe I need to invest in both. I think a Crocodile would be nice. 

At the beginning of the turn we began rolling for my two(I need more!) artillery barrages. In a delightfully British showing the first pounded the house and put pins on the squad and tank, the second was delayed. 
Chris started to get his reserves, bringing on his tank, mortar, and great coat squad. He had splashed a few pins around, and I couldn't get my middle squad moving toward the well defended house for a couple turns. Even though they ended up being the last punch, they had to wait for the tea to brew we determined. 
I also got my Cromwell, and Chris got his command squad who he hurried to support the middle with a morale bonus of +2. My tank totally missed his tank. And his mine. 



Turn 3 the action started to heat up. I got both my outflanking Paras pretty early in the turn, one squad took out the the German mortar, and the other took out the German sniper who had killed my sniper first turn. 

I may have been closing in on the objective slowly but surely, but Chris's Puma outflanked and knocked out my Cromwell and machine gunned my mortar squad. Neither had been doing much good, but they were a significant chunk of my army. I'll have to look into an outflanking armored car for sure, the Staghound seems nice. 

Turn 4 Chris decided he needed to take care of the Paras coming around the sides. So he ran into close combat with his great coat squad sporting a few SMGs and assault rifles. 
"They don't like it up 'em Sir!" 

Finally it all ended with my middle squad finishing their tea and, thusly fortified, running into the house to give Jerry what for. Winning the game for me. 


It was a great game and I'm glad I finally got to put my toys on the table. I really want to assemble another couple squads of troops, and put together a few squads of the Commandos I've got, having veteran troops outflank was pretty effective. Even small squads. 

I need to look at more heavy weapons and HE to get to dug in troops, or tanks.